Futaba Help Please
Posted: Sun Feb 17, 2008 3:38 pm
Just purchased a Futaba T9CHP super 9, having a few problems with, when i power up on the tank the turrent rotation and elevation motors run for a couple of seconds. This is every time I power up. This is causing the turrent to rotate about 6 inches and the elevation up 1 inch. The rotation is on the left stick, (left to right) the elevation is on a C Switch (a 3 way switch).
Has anyone got any ideas how to stop this?
Another thing I have noticed is when I have got my Benedini sound system running, whilst it is on idle if I put throttle on with both sticks the sound starts (engine revs) but when I go back to centre again, the revs stop dead, just left with idle. i don't this this was like this with my old system, as i was sure the engine faded down gradually instead of stopping dead, which is more realistic.
One last thing, channel 3 and channel 6 both work the same. When i operate channel 3, if I have a servo attached to channel 6 this will work as well, when i operate channel 3. I think this is mixed, but can't seem to get it unmixed, been through the instructions several times (but not very good when it specifies helicopter, gliders and planes).
I have -
Channel 1 for sound
Channel 2 track
Channel 3 track
Channel 4 turrent turn
Channel 5 gun recoil/blank firer
Channel 6 spare (but will be figures)
Channel 7 gun elevation
Channel 8 MG movement
Channel 9 lights
Any help on this would be appreciated
Has anyone got any ideas how to stop this?
Another thing I have noticed is when I have got my Benedini sound system running, whilst it is on idle if I put throttle on with both sticks the sound starts (engine revs) but when I go back to centre again, the revs stop dead, just left with idle. i don't this this was like this with my old system, as i was sure the engine faded down gradually instead of stopping dead, which is more realistic.
One last thing, channel 3 and channel 6 both work the same. When i operate channel 3, if I have a servo attached to channel 6 this will work as well, when i operate channel 3. I think this is mixed, but can't seem to get it unmixed, been through the instructions several times (but not very good when it specifies helicopter, gliders and planes).
I have -
Channel 1 for sound
Channel 2 track
Channel 3 track
Channel 4 turrent turn
Channel 5 gun recoil/blank firer
Channel 6 spare (but will be figures)
Channel 7 gun elevation
Channel 8 MG movement
Channel 9 lights
Any help on this would be appreciated