I have to give a big thanks to Sym at churchillcreations for bringing my figures to life Thanks again Sym!
Here's a look:
Re: Animatronic figures installed
Posted: Thu Oct 13, 2011 3:25 am
by Stephen White
Michael
They look great, well done to you and Sym.
One small suggestion - you could add one final movement, the commander hitting the operator over the back of the head with the grenade for pointing his loaded weapon at him. Must be a new recruit.
Best regards
Stephen
Re: Animatronic figures installed
Posted: Thu Oct 13, 2011 3:46 am
by michael didonato
Ha Ha I thought the same thing. I have to make a few slight changes still lol
Re: Animatronic figures installed
Posted: Fri Oct 14, 2011 12:21 pm
by Churchill Creations
Glad you like them Mike, i was starting to get worried about the post going missing, just pleased they arrived intact.
I can send you the programme and file for your figures if you fancy having a play with the programming. You can always re-install the original code if you screw it up.
All the best,
Sym.
Re: Animatronic figures installed
Posted: Fri Oct 14, 2011 12:43 pm
by Marcel de Groene
Hi Michael,
I use the same card(Polulu). Just makes it very easy to let your figures move in a natural way. Just finished programming last week. Peace of cake.
Regards,
Marcel
Re: Animatronic figures installed
Posted: Sun Oct 16, 2011 9:04 pm
by Churchill Creations
Nice bit of programming there Marcel.
I've been trying to work out how to change servo speed and acceleration on a frame to frame basis, there's the option to adjust it but any change seems to alter the whole script. I had thought of creating several sequences, each with it's own speed and acceleration settings, then upload them all to the script. Fiddly but I can't see another way around it.
Sym.
Re: Animatronic figures installed
Posted: Sun Oct 16, 2011 9:18 pm
by Marcel de Groene
Hi Sym,
I just fiddled a little with the tooling and adjusted afterwards. The difference in speed/accelaration were done by just moving the sliders quick in a row were speed was already set. This way you can let the body turn slower than the head, but I guess you know that already. Haven't experimented with loading two scripts, but I guess they won't be played simultaneous but in a row. Another idea I'm playing with is to put another Benedini sound unit in the turret and let the Polulu trigger the sounds.(and that, but this is wishful thinking, together wit mouth movement) Thinking about cutting out the mouth of a figure and replacing that with latex or something similar. If I can get it soft enough movement is easy. Anyway, a project for the long wintermonths
Re: Animatronic figures installed
Posted: Sun Oct 16, 2011 10:47 pm
by Churchill Creations
Me and you are on the same wavelength, lol. I've often thought about a moving mouth using a solenoid triggered by the controller card.
I have a tiny embedded MP3 player card that can be triggered by the controller, I just need to find a few minutes to play with it. The card is a Somo 14D and cost £20, it's just big enough to fit a mini SD card into.