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Creating the effect of armor (cast or rolled)

Posted: Tue Sep 17, 2024 1:35 pm
by Marco Peter
I am in the process of creating fake Tank tracks in scale 1:1, and I am experimenting with finishes.

My experiments today, maybe we can all benefit!

A piece of 3D print. But it could be anything, really.
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I started by damaging a part of 3D print, just to see how that alter the effect.
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I dilluted the car body filler with acetone before adding the hardening agent

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Smeared it on

Here's the trick: Dab it with a large brush!
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How it looks when dried:
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Looks like sh*t but let's do something about that...

Now, it all comes down to how much you sand it!

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Left lightly sanded, middle sanded a lot, right side untouched

Added some black paint...
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After the paint dried
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Added some brown paint as well
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I love graphite pencils for this!
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See how different the graphite sticks to different surfaces?
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You can easily soften the effect
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And the result of this experiment on real 80 year old German Panzer tracks:
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Can you guess the track? All three? ;D

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I must say for a first try I am very satisfied!

Re: Creating the effect of armor (cast or rolled)

Posted: Tue Sep 17, 2024 5:18 pm
by yves mouton
Hello Marco,

I use mr surfacer 500
Best regards Yves

Re: Creating the effect of armor (cast or rolled)

Posted: Tue Sep 17, 2024 6:24 pm
by Marco Peter
I've got that stuff too but A) not coarse enough and B) veeeeery expensive if you wanna do large surfaces! :mrgreen: