![Smile :)](./images/smilies/icon_smile.gif)
Basically, it works by connecting all of the RC receiver outputs directly to a board that uses three microprocessors to perform the logic and output the signals to the MG, cannon, animatronics, sound card, heaters, lights, tracks, etc. The power source is 24V and regulators will supply the appropriate voltages (24v/12v/6v/5v) to the servos and other devices. The sound card is synched with all the functions.
I have two questions:
1) Would anyone be interested in an all-on-one computer controller for tanks?
2) Am I missing something, i.e., suggestions as to what it should perform?
I’m currently programming on a breadboard and have the cannon recoil servo moving at a variable rate (barrel will slow as it reaches the end of the recoil). I plan to use a high-torque 6V servo with the board providing the power. The machine gun fires a 1 second burst and then moves to a different random position between each firing so the gunner can sweep the area.
I’m also programming animation logic for the commander, loader, driver, and radio/gunner so that they move in random or pre-defined motions based on a transmitter switch. Tracks will recoil (momentarily reverse) when the cannon fires (sound card will not play the reverse), smoker fan speed will be controlled based on engine speed, turret traverse sound when the turret is moving (KT has that sound on the Benedini card), etc.
I’m at the point now where I need to decide on the final hardware design, so I thought I’d see if anyone else may be interested before I start building. You can email me at m1m14@comcast.net
I didn’t go into any details in order to keep the post short, but hopefully you can see where I’m going with the programmable microprocessors.