I am in the process of creating fake Tank tracks in scale 1:1, and I am experimenting with finishes.
My experiments today, maybe we can all benefit!
A piece of 3D print. But it could be anything, really.
I started by damaging a part of 3D print, just to see how that alter the effect.
I dilluted the car body filler with acetone before adding the hardening agent
Smeared it on
Here's the trick: Dab it with a large brush!
How it looks when dried:
Looks like sh*t but let's do something about that...
Now, it all comes down to how much you sand it!
Left lightly sanded, middle sanded a lot, right side untouched
Added some black paint...
After the paint dried
Added some brown paint as well
I love graphite pencils for this!
See how different the graphite sticks to different surfaces?
You can easily soften the effect
And the result of this experiment on real 80 year old German Panzer tracks:
Can you guess the track? All three? ;D
I must say for a first try I am very satisfied!
Creating the effect of armor (cast or rolled)
- Marco Peter
- Posts: 524
- Joined: Mon Feb 26, 2018 12:05 pm
- Has liked: 1322 times
- Been liked: 769 times
-
- Posts: 995
- Joined: Fri Nov 06, 2009 7:55 pm
- Location: Belgium
- Has liked: 1 time
- Been liked: 559 times
Re: Creating the effect of armor (cast or rolled)
Hello Marco,
I use mr surfacer 500
Best regards Yves
I use mr surfacer 500
Best regards Yves
- Marco Peter
- Posts: 524
- Joined: Mon Feb 26, 2018 12:05 pm
- Has liked: 1322 times
- Been liked: 769 times
Re: Creating the effect of armor (cast or rolled)
I've got that stuff too but A) not coarse enough and B) veeeeery expensive if you wanna do large surfaces!
'Konan', my Tiger 1 Mid
'Gunther', my Panther G
'Gunther', my Panther G